But Menaphos is also an announcement of intent from Jagex about what they wish to create with Runescape. After the division between Runescape and Old School Runescape at 2013, the present game has floundered for its individuality amid a turning torrent of competitors that all claim to be offering something'unique' to fans of this game.
Fans of Runescape
cheap RS gold know what they're getting from Old School Runescape using its easy - yet reliable - battle system. Fervent lovers of PvP refuse to leave the 2007 version of Runescape behind no matter how much new content today's Runescape has to offer you. Menaphos is a positive and assured answer to the question of what Runescape brings to the table: characterful narrative, heaps of PvE content, and an unconventional solution to the MMORPG grind. Here's why Menaphos is the most significant update in the last four years of Runescape.
When Jagex released Prifddinas, The Lost City of the Elves, three years ago, it was one of the biggest content upgrades that the game had ever received. Menaphos is even larger. That's not a facile contrast. To call the expansion Menaphos is even doing it a minor injustice, since there are in fact two cities to explore beyond the imposing walls - Menaphos and Sophanem, it is anagrammed opposite.
As you'll want to be a mid-level Runescape member to enter Menaphos, once inside you'll get a remarkably open town, with just a couple of areas sealed off till you are farther into the growth's quest collection. Below the city there is a procedurally-generated skilling dungeon and a huge Slayer dungeon, the former offering a fresh and limitless area for non-combat skill fostering, while the latter functions as a high-level Slayer dungeon with monsters starting at battle level 101.
Jagex estimate that it will take you at least 40 hours to get through Menaphos. Of course, that depends on what level you're as you go into the growth and how completely you would like to explore beyond the four chief quests and 21 degree increase to the Slayer ability. That is an unparalleled quantity of content for one Runescape update, also Jagex's aim to release another expansion of this size in September and December shows this isn't a one-off gesture; it is a new way of playing Runescape.
"It's a huge change for us and our current player base in terms of the way we deliver content," says lead writer David Osborne. "We are utilized to drip-feeding good, additive parts of articles each week, but that is about bringing all that together to provide players something they really can immerse themselves - a long-form narrative, a great deal of skilling and battle material, a growth to a degree cap - all of the
RuneScape gold things you'd want or expect in an expansion."
"It's us moving into the box set mentality," explains product proprietor Joseph Redstall,"we did these polls last year and we spoke about the cadence of upgrades and it had been working fine for us. We could do large chunks of content every 2 weeks, but we can't do up to this."