This is mostly about the Madhouse, but it applies to too many occasions in Maple, which have an element of RNG and restricted attempts. An event needs
Maplestory Mesos to have a means to be certain everybody wins, given they try hard enough.
Examples for your Madhouse event: Permit going back in when reaching the Escape space, without consuming another pass. It is still possible not to find a certain page, even when allowed to wander the Madhouse eternally, but it gets vanishingly unlikely. Make it feasible to purchase any diary page you're missing by paying a few (large) number of coins. This may possibly be the Vending Machine NPC, or it could be some new shady NPC (such as a greedy Orderly) that only appears when you have cleared X amount of rooms.
Make the chance of getting a page from the proper reactor go up with the number of attempts you make, until it reaches 100 percent or till you have the page. Consequently, if the prospect of a Test Tube falling Page 2 starts out in 5 percent, then every time you trigger a Test Tube it'll go up by another 5 percent, until after 20 Test Tubes you are guaranteed of getting that page. Once you receive the page the opportunity resets to 5 percent and remains there.
I am sure other methods can be thought of
buy Maple Mobile Mesos . The important part is, again be sure everybody who makes a sincere effort can finish the event. Real Life does that, but we play games to escape the temptations of real life, not to acquire more of them.
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